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Post by jjron99 on May 12, 2013 20:12:26 GMT -5
I'm not a big fan of night games. You shoot a lot of rounds, never knowing if you actually hit someone.
With first strikes, a properly zero'd first strike marker can be an effective system for helping your team win the night. Having a glow in the dark First Strike rounds gives you a whole new edge.
I know some of you have messed around with it. Wingbatwu threw me some really good ideas. When I met DJmatt at SuperGame45, he also demonstrated his really innovative idea of glow in the dark FS rounds.
Anyway, here's mine idea. Still in the test phase but it was successful to some extent. Work has been crazy but I should have a new video out from SG45 night game out soon.
I'll spill the beans on the type of paint I used to make this happen when I release my next video (unless you guys guess it first).
Thanks!
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Post by jjron99 on May 12, 2013 20:23:05 GMT -5
Video linked fixed.
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Post by DJmatt123 on May 12, 2013 20:55:59 GMT -5
It was great meeting you Ron! My solution won't be good for video, but here's a still of a few rounds. I just superglued a little cotton in the back of the round and then cut open a glowstick and used a q-tip to dab a little glow juice on the cotton. They worked good but I found that it was a little to much cotton in there and little pieces of it would rip off when firing and spirt out onto the ground in front of me. I found that ripping the excess cotton out after the glue dries still is enough to absorb the fluid so it stays put when shot.
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DSA
Member
Posts: 19
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Post by DSA on May 15, 2013 7:51:49 GMT -5
Gret idea, but why not just dab the inner-well with glow in the dark paint? You would see the tracer and the opposition will not
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Post by DJmatt123 on May 15, 2013 21:08:56 GMT -5
The glow paint needs to be "charged" in order to glow. You could try to install a UV LED and power source but I think that would be a lot more complex than needed plus with my method no changes are made to the marker so when you don't need the tracers, you aren't carrying around extra weight of the LED. The glow stick juice will glow for quite a few hours when applied. I tried to just "paint on" the glow juice but it's to runny and won't give a very bright effect which is needed to see them traveling at speed. With both of our methods, the opposition won't see them coming either.
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DSA
Member
Posts: 19
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Post by DSA on May 15, 2013 22:59:55 GMT -5
Good points, I just figured good glow paint might last a while if you charge it in the sun all day. That may not be an option so how about a small sponge similar to cigar tube sponges. They may absorb enough kem-juice to glow.
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Post by wingbatwu on May 16, 2013 17:14:14 GMT -5
Am I allowed to guess?
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Post by jjron99 on May 16, 2013 20:06:16 GMT -5
LOL, of course.
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Post by wingbatwu on May 16, 2013 20:35:04 GMT -5
Europium pigment paint?
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Post by DJmatt123 on May 16, 2013 22:09:27 GMT -5
Anything that can be attached inside the fin and will absorb some of the fluid will work. Just try to use as little as possible so not to change the weight or balance of them.
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Post by jjron99 on May 17, 2013 14:46:01 GMT -5
You are in the ballpark. Hint: It is a paint you can see the glow only through nightvision. It's a huge tactical advantage to anyone who has NVG's. And since I only painted the skirt, the other team can't see it even if they have their own NV.
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Post by dorsai on Jun 8, 2013 15:00:33 GMT -5
Consider going back to the idea of coating a bit of cotton in the rear of your FS round with a dab of paint used in the production of the original 'Tracer,' glow in the dark pellets, then fit a tracer unit to the end of your barrel to excite the paint.
The flash generated within the Tracer unit isn't visible from the target's perspective, nor the shooters. These Tracer units run off of 4 AA batteries and are designed to fit barrels between 3/4" and 7/8" OD.
Here's a clip showing just how bright an original Tracer round is when fired through one of these units. First sequence filmed at dusk and second in darkness.
BTW, the units have a very rapid recovery time, which became an issue if you were shooting nothing but tracers. Ideally you'd mix some in your hopper so you'd get one every now and then, just as you'd see with real rounds.
BTW, I've still got 20+ new Tracer units sitting here, along with a few cases of the pellets. I'll be happy to work with someone if they're willing to give this a try.
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Post by jjron99 on Jun 11, 2013 1:51:13 GMT -5
I've been reading the a discussion in the Facebook magfed group regarding painting FSR.
"I don't know about you guys but.....I'm seeing a lot of First Strike rounds with weight added to them with nail polish, paint, paper reinforcements, etc, etc. You're asking for trouble. A very small amount of weight makes a huge change in the amount of energy that is transferred to the target. Insurance companies and field operators don't let you modify paintballs, they aren't going to let you modify First Strike rounds. Best case scenario they will make you throw them away. Worst case scenario....they will ban them." Doug Brown
I do not agree with a lot of what is being said but what I do agree is that modifying FS rounds only adds to the misconception that will give ammunition for the critics to ban these rounds. I care about this sport way to much and I believe in the role of the FS rounds play in a scenario game.
Although no rules exist against applying glow in the dark paint on FS rounds, therefore, when I used it in one game, no rules were broken. I weighted each one of them and none of them exceeded ATSM rules. I hope this won't stop anyone from experimenting or trying new ways or new uses for the FSR's. But after careful consideration, I have made a personal decision to discontinue this practice of painting my FS rounds.
oh yeah, I used an IR florescent paint which glows nicely over NVG's.
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