nessy
Member
I'm watching you from afar. Don't worry, though. I'm not one of those creepy stalker types. :D
Posts: 132
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Post by nessy on Jan 12, 2013 21:44:12 GMT -5
For anyone in the area or interested in competing. Team ODX, the team that controls most of the armor at Fulda Gap every year, is putting on their first annual sniper competition on April 7th at Command Decisions War Center in Taylorsville, NC (Home to the yearly big game, Fulda Gap). It is a 2 man team competition with events modeled after the Army's Top Sniper competition. I was interested, but alas, I do not have a partner. So I am putting this out there for anyone who might be interested in giving this a try! ;D www.facebook.com/events/389664151119125/?ref=22
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nessy
Member
I'm watching you from afar. Don't worry, though. I'm not one of those creepy stalker types. :D
Posts: 132
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Post by nessy on Jan 12, 2013 21:48:57 GMT -5
Some more information concerning the competition itself, including events:
Entry is $60 per team. $50 if pre regged before midnight March 17th
Sniper can use any marker in Semi-auto. Spotter can use any marker firing any mode.
300 FPS max.
Events: "Urban High Value Targets, Endurance Shot, Unknown Distance Target Shooting, TAPSAC Range and One Hour Stalk."
BYOP or buy from CDWC (First Strike Paintballs are Permitted)
Test your marksmanship skills, as well as performing under "Combat Stress."
Similar to the Army's Top Sniper Competition.
1st, 2nd and 3rd places.
Sponsors so far are: ODX, Eric Engler, Psiworx, Tiberius Arms, Carmatech, CDWC.
1. ENDURANCE SHOT: Each team starts at FB Rex and leaves in 10 minutes increments. Teams will run with full gear to Bravo then, down and across Bridge #7 up to “Grandma’s House.” Down the DMZ across the bridge at the creek, turn right into OP Alpha and up to the Helicopter. Once there, they must make a shot at a target sitting in the tower at FB Rex, while breathing heavy from the run. Points are scored by the timed run, and if they make the shot. Teams are allowed 2 shots, and add ONE second to their time for a miss. The Sniper is the only shooter allowed to fire at the target in the tower at FB Rex. There will be targets along the run that the Spotter must shoot and clear. Either team member can shoot the “Enemy Pilot” once entering the Helicopter. Targets missed along the run, and inside the Helicopter will cost ONE second added to the run time. If the Sniper misses both his shots, then the team goes scoreless for this event. The paintball must break to score a hit. Both Sniper and Spotter shoot in this event.
2. TAPSAC COURSE: Each Sniper/Spotter team must “leap-frog” through the target course, and shoots falling targets in each bay for a timed score. From the designated starting point, the Spotter will run to the lane #1 shooting block, and clear the first lane. After lane #1 is clear, the Spotter yells “CLEAR” and the Sniper runs to and clears the second lane. The same for all 5 lanes. Once the Spotter clears lane #5 and yells “CLEAR” the time stops. The Spotter can use any paintball marker in any firing mode. The sniper must shoot with a pistol or any paintball marker in semi-auto only. If the Sniper’s marker shoots in any firing mode other than semi-auto, the team goes scoreless for this event. ONE second is added to the Team’s final time for every target missed. The Teams must run the course in full gear. Both Sniper and Spotter shoot in this event.
3. ESTIMATED RANGE BOX: Each Sniper/Spotter Team will enter the Estimated Range Box. When the front door is opened, the Team will have 3 minutes to estimate the ranges of 5 targets, placed at various distances. Mildots, or any method other than electronic range finders, can be used for target range estimation. The targets are all sized at 24 inches tall by 24 inches wide. After 3 minutes the door will close, and the Team must hand the score keeper their target range estimations, on the range card provided for them. One point for each correct range estimation of the 5 targets. The door will open once more, and they will have 2 minutes to shoot any, or all of the 5 targets as many times as they chose. Each target value ranges from 1 point for close target, and up to 5 points for the farthest target. The Sniper is the only shooter allowed to shoot in this event.
4. URBAN TARGET ACQUISITIONS: Each team will start in Deadzone #4, and be given 60 seconds to memorize the photos of 5 “high value targets.” When ready, the team must run to and enter the conex building in Sim City. There will be “RED” enemy targets and “BLUE” civilian targets inside the conex building. The team must clear the building of “RED” enemy targets then, search through the building windows and doors for their 5 memorized “high value” targets inside the city. Once the Team locates their “high value” targets, they must shoot them at least once per target, (The paintball must break).There will be 15+ targets total in the city. The teams have 5 minutes to get in, clear the conex building and shoot their targets. Teams are not scored by the quickest time for this event. There is a MAX of 5 points for this event. For every missed/forgotten “high value” target, or “BLUE “civilian target shot, that team will be minus 1 point. During their entrance into the city, there will be “flash bangs” blank marker fire, smoke and all types of combat distractions to confuse the teams. Both Sniper and Spotter will shoot. Teams will leave Deadzone #4 in 10 minute increments. Team work and communication is a must for this event.
5. ONE HOUR STALK; Each team will be given 30 seconds to memorize a cell phone photo of a LIVE “high value” target. Each team will leave Sim City in 10 to 15 minute increments, and begin their 1 hour stalk to the target. The target location will be given by grid coordinates. Once a team locates the target, they must radio Game Control for permission to shoot. Once they have been given permission to shoot, the team will have a 2 minute window to shoot the target. The Team will be allowed 2 shots to hit the target, and the paintball must break. A referee will confirm the kill after which, the Team must stay hidden in place for 1 minute. If the referee spots the team’s hide, (within a reasonable amount of effort, and only traveling in a 25 foot radius) or that team fails to shoot inside the 2 minute window, that team will be given a “NO KILL” which will leave that team scoreless for the Stalk Event. If NO kill shot is ever made then, that team goes scoreless for the stalk event. Each team has 1 hour to score their kill, and complete the event. Either the Sniper or the Spotter can make the kill but, permission to shoot must be radioed in and, only TWO shots are permitted per each team.
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Post by Allu on Jan 15, 2013 14:32:16 GMT -5
Cool, to far away economically for my part unfortunately, flying to the states from Finland ain't cheap :S
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Post by White Feather on Feb 13, 2013 0:09:10 GMT -5
I hope they have this event in 2014. By then I will be ready.
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nessy
Member
I'm watching you from afar. Don't worry, though. I'm not one of those creepy stalker types. :D
Posts: 132
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Post by nessy on Feb 13, 2013 13:04:13 GMT -5
WF! Glad to see you got your account working. Thanks, Mods! ^_^
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