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Post by Allu on Sept 7, 2012 14:11:17 GMT -5
OK so here goes... I have a few questions. 1. How does one improve the leadership role on the field, mainly I'm thinking on squad lvl but why not on a higher level to. 2. What are important things to consider when leading. 3. How to motivate players, both walk on and your own team, (countless are the times when I have seen player just hunker down under fire and barely contributing to the goal of the team.) 4. How do you see the sniper role contributing to the team; a force multiplier, recon, communication liaison, or as a leader him/herself, or is it a lone wolf job. I'm looking at getting some thoughts and doing a analysis on team dynamics, so don't get constrained by the questions, any reflection or question is welcome, after all thinking outside the box can get you new places.
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Post by Allu on Sept 7, 2012 14:34:46 GMT -5
Hers some initial thoughts:
The leadership is an essential part of any engagement, it can make or brake a squad or an attack.
Knowing what kind of players are behind the mask can get you further, some tasks are better suited for a particular type of person. Also some players need leadership to be efficient while others take own initiative.
In handling the players with initiative, I feel that communication is key, if they know the goal and how you are planing to achieve it, they are more likely to make decisions that work towards the objective. A question is however how to handle the player with initiative in a situation where he has another opinion. These type of players tend to have a stubborn side to them.
Regarding the players who need more direct leadership, I also feel that communication is essential, since it tends to lead to a more autonomous playing style for them. These kind of players are usually also easier to lead, tho the stubbornness can exist in them too.
Hm, reading my own post I realize that the problem seems to be the same for both types of players...
Hopefully you have some opinions and/or more knowledge so that this can spin of to something useful.
Also I strongly believe in the lead by example, especially with walkons, since it seems the only way to gain the respect, and thus willingness to obey.
Oh, and that IS a important factor, respect, I guess it makes or breaks a leader.
This however does demand that you have your personal skills in order, (something that I found lacking even after 9 years of playing, so a motto could be strive to improve)
As for the sniper, my own experience is mainly lone wolf style ambushes and quick adaptations to the current situation to utilize my own range and sneakiness, basically just putting that little extra effort to perform a specific task... But I do feel that the role has much more to offer when deployed as a part of a team.
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Post by Wolfen on Sept 7, 2012 16:08:35 GMT -5
Well we two have discussed this topic many times already but i'll throw up some of my opinions all the same so that others can see them. Some of the points i think you should take into consideration when thinking about leading. Good field and situational awareness. Communication! and being vocal. A strategic mindset not only for the most immediate objective but also how you can build up to continue to the next one. Good solid basic paintball skills, you don't need to be the best player on the field, but people will have a hard time trusting someone that makes alot of rookie mistakes. Being willing to lead and really put an effort into it! Now onto the rambling, leadership and teamwork are the two most important things when playing scenario or woodsball. Also probably hardest things to achieve at a higher level. First thing you need to do if your going to lead is earning the respect of those you mean to lead. They need to know that they can trust your judgement when you start calling out orders. When you play with people that you know this will come from a long time of doing right choices and showing how well you handle situations (and yourself). If you however play with people you never met before (quite usual scenario situation) i definitely agree with Allu, you need to earn the respect fast by leading by example. This usually means that you will have to play more aggressive and take a very active roll early on (you can slow down after awhile). With good communication you can get even the most stubborn players to fall in line as long as you make sure they know the end objective. Also try and give these type of players extra objectives or an more active roll so that they feel like they really can contribute to the team. Same goes for players that like to take own initiative, let them do it and encourage them, but make sure you have communication up at all times so both the leader and the player know what's going on and what each plan to do. (on a small side note are you referring to me as the initiative taking player that has other opinions? ) About motivation i really only have two things to say. If you see someone that starts to hunker down and stop contributing, give them some special assignment. Might be anything from shooting in a general direction to cover the rest of the team to assault a compound packed with OPFOR. make them feel like they have a task they need to do or everything goes to hell. And like before you can always motivate by own example (assuming you succeed ). We've discussed the sniper roll as a part of a group before, but in short i think a Sniper is a VERY useful tool to attach to a squad even though most of the time they act more as lonewolves. The rolls i see for a Sniper in a Squad would mostly be recon, or information gathering for the squad leader or the player that can open up a situation where it's has turned into a stalemate by eliminating the key players on the opposing team to open up the lines. I don't really think that a Sniper works best IN a squad but simply attached to one. i.e don't run with the rest of the players hiding next to them in firefights. Be the shadow that moves at the edges of the Squad. Lastly a small observation i made when it comes to playing sniper AND trying to be a leader at the same time. This rarely works out too well since a leader needs to be seen.
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Post by avengingangel on Sept 12, 2012 11:09:45 GMT -5
Here's what I think as do many other women in paintball:
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Post by Allu on Sept 12, 2012 12:42:08 GMT -5
Good point... another saying, all men are created equal, some work harder in preseason...
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Post by avengingangel on Sept 13, 2012 10:53:08 GMT -5
or, you could say all men and all women are created equal. One sex just has to work harder in preseason!
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Post by Allu on Sept 13, 2012 17:35:18 GMT -5
Was going to whip up something neutral, but i figured there no right answer to that one, if you want to take it negatively you will: Yes. but which one
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